ProSetupSim
Debrief
A race engineer in headphones in front of telemetry screens, with technical books and car drawings on the desk; behind, the pit garage and the track. ProSetupSim: learn, set up, evolve.
DEBRIEF· The Race Engineer's Method

You're not slow because you lack talent. You're slow because you change six things at once.

Debrief teaches you to turn feel into diagnosis, and diagnosis into a change: what each control in the garage does, which way to move it, and what it costs. The same method a race engineer uses with the driver on the radio.

107-page PDF + Cheat Sheet, cards, sheets, and spreadsheet · 7-day guarantee · works in any simulator with serious physics

The scene that keeps repeating

Half a second faster. And never again.

You leave the garage, run five laps, and the car is bad. The rear steps out on the exit of turn 6, the front won't turn into the chicane, and by the end of the stint the tires feel like soap. You come back to the pits and do what seems obvious: soften the rear bar, touch the differential, add wing, drop the pressures and, since you're there, change the dampers too.

The car is better. Half a second. For the next three weeks you never manage to repeat that setup — because you have no idea which of the five changes did the work. And one of them probably made the car worse.

The values may even have been right. What was missing was the method.

Pits · lap 55 changes
  1. Rear bar softer
  2. Differential touched
  3. More wing
  4. Pressures down
  5. Dampers, “since I'm here”
Result: faster. Why: nobody knows. Repeatable: no.
Before you go on

What Debrief is not — and what it is.

It is not
  • A list of ready-made setupsA ready-made setup ages with every update, and only fits the car and track of whoever made it.
  • A table of valuesEvery simulator names and scales its adjustments its own way. A copied number tells you nothing about your car.
  • A secret or a shortcutThere's no trick. There's physics, vocabulary, and discipline — and the book says so when something isn't known.
It is
  • A diagnostic methodThree questions and a cycle that take you from the complaint to the right change, one change at a time.
  • The direction and the price of each adjustment“One step softer at the front”: what you gain, what you pay, and what surprises you.
  • Practice at the wheelExercises in every module, with a success criterion and a sample answer. Several ask you to make the car worse on purpose.
The method in one picture

Every diagnosis starts with three questions.

ENTRYbrake · turn-in EXITthrottle MID APEX
1

Where in the corner?

Entry, mid-corner, or exit — marked by the pedals. The phase determines which adjustments are even active at that moment.

2

At what speed?

Slow corner or fast corner. It separates the mechanical from the aerodynamic: wing won't fix a hairpin.

3

At what point in the stint?

Bad from the first lap is balance. Worse as the laps go by is thermal — and no bar fixes a tire outside its window.

Observe→Diagnose→Predict→Change→Check

The step almost everyone skips is the third: writing down, before you drive, what should change — and what would prove you wrong.

From the radio to the garage

“The rear slides on exit from the slow corners, from lap six on, progressively.”

phasespeedpoint in the stinthow it starts

One complete sentence rules out more than half of the hypotheses before you open the setup screen. Compare that with “it's loose.”

Inside

Laid out to read, print, and look up.

Color has a job: blue is entry, purple is mid-corner, green is exit, orange is transition, red is thermal. You learn the code in Module 1 and recognize it in every table, diagram, and card.

Cover: The Race Engineer's Method
CoverThe Race Engineer's Method
Module 2: Physics drawn, without equations
Module 2Physics drawn, without equations
Module 3: Every adjustment on a card: does, costs, step, surprise
Module 3Every adjustment on a card: does, costs, step, surprise
Module 7: Car layout and built-in balance
Module 7Car layout and built-in balance
Module 10: Symptom → fix, by car layout
Module 10Symptom → fix, by car layout
Support material: The Cheat Sheet, A4, front and back
Support materialThe Cheat Sheet, A4, front and back
Support material: Quick-reference cards
Support materialQuick-reference cards

Scroll sideways to see more pages.

Full contents

Ten modules, in the order the method is built.

107A4 pages10modules7appendices39exercises with sample answers

Part I · Fundamentalsunderstand before you touch

01
The car doesn't lie

Why setup is diagnosis, not trial and error. The cycle, the falsifiable prediction, the mistakes that cost the most time.

02
Physics without math

Load, transfer, grip, balance, the tire as the only interface. Why a stiff bar at one end takes grip away from it.

03
The setup screen, adjustment by adjustment

Each parameter on a card: what it does, what it costs, useful step, and side effect. The permanent reference module.

Part II · The methodturning feel into decisions

04
Reading the car

Translating “it feels weird” into a diagnosis. Feedback vocabulary and how to describe without contaminating.

05
The three routing keys

Point in the stint picks the domain. Speed picks the subsystem. Phase picks the lever. Work order and rotation bought from the front.

06
Tire thermodynamics

Window, three zones, cold and hot pressure, heat generators, cold and hot track, side-to-side imbalance, wear. Why temperature is not grip.

Part III · Applicationcar, track, race

07
Engine position changes everything

Front, front-mid, mid, and rear: what each layout demands and what no setup undoes.

08
Grouping tracks to set up

The DNA of the lap. Four circuit families and the starting point for each.

09
From practice to the flag

Convergence, fuel, consistency, stint management, and long-race strategy.

Part IV · Referencewhat stays open on the desk

10
The Cheat Sheet

Symptom → fix in order of priority, by car layout and by track family.

A–G
Appendices

Glossary · scale table · setup sheet · track DNA · routing and diagnosis sheets · convergence log · new-track checklist.

Cover of Debrief — The Race Engineer's Method
Free sample

Read all of Module 1 before you decide.

The complete module, exactly as it is in the book: the scene, the three questions, the cycle, the falsifiable prediction, the test that separates car from driver, and the four exercises with sample answers. If it doesn't change the way you walk into the garage, the rest of the book won't either.

What's in the package

One book to learn from. Four pieces to use.

Book
Debrief — The Race Engineer's Method

107 A4 pages in PDF, ten modules, and seven appendices. The whole method.

Desk
The Cheat Sheet

One A4 sheet, front and back: the ten rules, the work order, how to read the tires, and the starting point by car layout and by track family.

Wheel
Quick-reference cards

Twelve cards to print and cut: one per topic, with the lists in order of priority.

Paper
Printable sheets

Scale table, setup sheet, track DNA, routing and diagnosis, convergence log, and new-track checklist.

Sheet
Editable sheets

The same sheets as a spreadsheet, with drop-down lists in the book's vocabulary. The log computes the time difference and flags when it falls within the noise.

Guide
Start here

What to use first, how to print, and a ten-week pace tied to the exercises.

Who it's for

Being straight about this.

It's for you if

  • You already drive fairly regularly and feel the car is in the way — but can't say why.
  • You open the setup screen and change things by trial and error, or copy setups that work for others and not for you.
  • You want to understand the car well enough to set up any car, on any track, on your own.
  • You're willing to read, drive, and take notes — the method starts with writing.

It's not for you if

  • You want a setup file to download and go out on track with today.
  • You're still learning to put together clean laps: driving first, garage second. The book itself teaches you to tell one from the other.
  • You're looking for a promise of “X seconds faster.” Nobody honest can promise that without watching you drive.
Offer

The whole method, with the support material.

DEBRIEF
ProSetupSim
US$18.99one-time payment
  • Book in PDF — 107 A4 pages, 10 modules, 7 appendices
  • The Cheat Sheet, A4, front and back
  • 12 quick-reference cards
  • Printable sheets + editable sheets as a spreadsheet
  • Start here guide
Get Debrief · US$ 18.99

Immediate access once payment is confirmed. Processed by Hotmart.

7day guarantee

Read it, drive, do the exercises. If within seven days you feel Debrief isn't worth what it cost, request a refund through the purchase platform and get the full amount back.


Still unsure? Start with the free sample of Module 1 — it's the book, not a summary of it.

The collection

Four volumes. One method.

Volume I teaches the method and works for any car. The others apply it to one class at a time, and none of them replaces the first: without it, they become recipe lists.

Volume I — Fundamentals
Volume I

Fundamentals

The method, physics without math, and the setup screen adjustment by adjustment. Required before the others.

US$ 18.99one-time payment
Buy
Volume II — GT and Touring Cars
Volume II

GT and Touring Cars

The GT car: electronics, brakes, platform, differential, tires over a stint, five real tracks and the race.

US$ 10.99one-time payment
Buy
Volume III — Prototypes
Volume III

Prototypes

Closed-cockpit cars with high downforce and the top-level hybrids.

Coming soon
Volume IV — Single-Seaters
Volume IV

Single-Seaters

Open wheels: extreme aero sensitivity and platform setup.

Coming soon

Each volume is sold separately. Start with Volume I for the method; the GT volume builds on it.

Frequently asked questions

What people ask before buying.

Does it work for any simulator?

Yes. The concepts are vehicle dynamics, and they hold in any simulator with serious physics — and on a real track. What changes from one to another is the name of each adjustment, the scale of the control, and which adjustments are available. Module 3 shows how to find your car's scale in a few minutes.

Does it work for any car?

Yes. The book is deliberately general: a closed-cockpit car, an open-wheel car, and a modified road car obey the same laws — what changes is the proportion between them. Module 7 covers what changes with engine position, and Module 10 has the Cheat Sheet by car layout.

Why doesn't it include setup values?

Because a copied number doesn't work outside the car, the track, and the version of whoever made it — and it ages with every update. The book teaches the direction (“one step softer”) and the price of each adjustment. You find the values in your own car, with the method.

Do I need telemetry?

No. The method starts with a well-described feel and with what the simulator itself shows on screen — temperatures, pressures, lap times. Telemetry helps when you have it, but it isn't a prerequisite.

I'm a beginner. Can I keep up?

If you already run consistent laps, yes: there's no math, and every term is explained when it first appears, with a glossary in the appendix that includes the synonyms you'll meet in forums, videos, and setup screens. If you're still learning to drive, the book helps you separate what is the car from what is the driving — but put the driving first.

Do I need a wheel and pedals?

They help a lot, because several exercises ask you to feel the car through the pedals and the wheel. You can apply the method with a gamepad too; reading the phases just gets less sharp.

What format do I get? Can I print it?

Everything is A4 PDF, ready to print, plus a spreadsheet to fill in on the computer. Access is available in the members area as soon as payment is confirmed.

What currency will I pay in?

The price is in US dollars. Depending on where you are, the checkout may show the equivalent in your local currency.

Will there be other volumes?

Yes. The next Debriefs go deeper into each type of car and build on the method in this one. They don't replace it: without Debrief, they become recipe lists.